WoW Forever The Deadmines Boost

Buy a WoW Forever Deadmines boost: full clears of the Defias mines to Edwin VanCleef, Westfall quests done, 1-10 runs played by hand.

WoW Forever The Deadmines Boost Price Calculator

Loot
Number of runs
Region
Server Type
Faction

What you get

  • Full Deadmines clears

    The mines cleared to Edwin VanCleef on his ship, for each run you order.

  • Every boss on the way

    Rhahk'Zor, Sneed and his Shredder, Gilnid, Mr. Smite, Captain Greenskin, Cookie and VanCleef.

  • Westfall quests done

    The Deadmines objectives for the quests in your log, including the end of the Defias storyline.

  • Your loot rule

    Group Loot, or Loot Priority for every drop your class can use.

  • Your schedule

    Runs at agreed times, with progress posted in the order chat.

How it works

  1. Set up the order

    Choose 1 to 10 runs and the loot rule, then region, server type and faction.

  2. Choose the play method

    Piloted, Self-play or Remote control, with Express Order, Stream or Appear Offline if you like.

  3. Check out

    Support checks the character and its Westfall quests and agrees the start time.

  4. Down the mine

    Our group fights through the tunnels and the goblin foundry to the ship, run after run.

  5. VanCleef down

    The drops and quest progress are on your character when the last run ends.

What is the Deadmines in WoW Forever?

The Deadmines is the secret base of the Defias Brotherhood, dug under the ruined village of Moonbrook in Westfall. Edwin VanCleef led the stonemasons who rebuilt Stormwind and were never paid, and he turned them into an army of bandits. The mines hold kobolds, a goblin foundry where a shredder is being built and, at the end, a hidden cove with a pirate ship. WoW Forever keeps it for levels 17-26.

For Alliance characters it closes the whole Westfall storyline, and its quest rewards are among the best early upgrades. Dungeon mobs give reduced experience in Forever, so a first clear with every Westfall quest in your log is the real prize, and repeat runs are for the boss loot. Now that Hall of Thanes sits at the same stage under Ironforge, many players run both.

Recommended levels
17-26
Minutes per run with our group
30-60
Full clears in one order
1-10
Off the price with ten runs
15%

Play method: Piloted, Self-play or Remote control

  • Piloted

    Free

    The booster signs in and does the clears for you while you are away, connecting through a VPN in your country. No surcharge.

  • Self-play

    Free

    You join the group on your own character and play the run with us, and nobody else touches your account. No surcharge.

  • Remote control

    +25%

    Your character is played on your PC through remote desktop, so the account never leaves your computer. Adds 25%.

Runs, loot and options

Every run is one full clear of the Deadmines. Order 1 to 10 runs, and the price per run drops as you add more: 3.5% off for two runs, 8.5% for five and 15% for ten. Region, server type and faction are free choices.

The Loot field decides who keeps the drops. Group Loot is the normal roll inside the group, so you take what you win. Loot Priority adds 140%: the group plays for you, and every drop your class and spec can use goes to your character instead of a roll. No loot rule makes a particular item drop, and the famous Defias set pieces are random drops, so several runs give more chances.

  • Express Order

    Priority scheduling and longer sessions, about a quarter less time in the estimate. Adds 30%.

    +30%
  • Stream

    Follow every pull live while the booster plays your character. Piloted only, adds 15%.

    +15%
  • Appear Offline

    The character shows as offline to friends and guild during the runs. Free.

    Free

How many Deadmines runs should you buy?

  • One run

    The Westfall quests, the end of the Defias story and one chance at every boss.

  • Three to five runs

    More loot rolls while you level from the high teens into the twenties.

  • Up to ten runs

    Chasing a weapon or Defias set piece. Loot Priority keeps it out of the roll.

How long does a Deadmines run take?

One clear from the entrance to VanCleef's deck takes about 30-60 minutes with our group, and each extra run adds to the estimate in the calculator. Express Order cuts it by about a quarter. Many players order one run when the quests open up and a second around 20 for the gear.

Requirements

Check these before you order, so the group can start right away.

  • Active WoW Forever game time on the account.
  • A character at or near level 17 on the region, ruleset and faction you choose. Horde characters can enter but have to cross Westfall.
  • The Deadmines quests from Westfall and Stormwind in its log, if you want them finished.
  • Free bag space for the loot the runs bring in.
  • For Piloted orders, account access and an agreed time. For Remote control, a PC running the remote desktop software support sends you.

Account safety

A dungeon clear on your character looks like any other group run, and we keep it that way: hand play only, no bots, scripts or third-party tools. Self-play and Remote control keep the login with you, and Piloted orders use a VPN in your country and only the hours you agree. The play stays natural, and if we cannot finish your order, you get your money back.

  • Played by hand

    No bots, scripts or third-party tools.

  • Keep your login

    Self-play and Remote control share no password.

  • VPN in your country

    Piloted orders connect from your region.

  • Your hours

    Sessions never overlap with yours.

  • Money back

    A refund if we cannot finish your order.

  • 24/7 live chat

    Before, during and after the order.

FAQ

What level is the Deadmines in WoW Forever?

The Deadmines is recommended for levels 17-26. The quests pay off early in that range, the boss drops suit the high teens and low twenties.

How long is one Deadmines run?

About 30-60 minutes from the entrance to VanCleef's ship. The calculator adds the time for every run you order.

Can a Horde character order the Deadmines?

Yes, Horde characters can enter too. They only need to reach Westfall, which is Alliance territory, so tell support where your character is.

Will I get the Defias set or a specific weapon?

They are random drops. Loot Priority makes sure they go to you when they drop, and more runs give more chances.

Is the run still worth it if I have done the quests?

For loot, yes. Without the quests a clear brings boss drops and some experience, which suits gear farming more than leveling.

Other early Alliance dungeons

The Stockade picks up where Westfall ends, Hall of Thanes is the new instance at the same stage, and the Excavation Site waits in the Wetlands.