WoW Forever Dungeon Boost

Buy a WoW Forever dungeon boost: 1-10 full runs of any of 28 dungeons, from Ragefire Chasm to Stratholme and the nine new Forever instances.

All dungeons services

What is a WoW Forever dungeon boost?

A WoW Forever dungeon boost is a set of full clears of one dungeon with our group, so your character gets the bosses, the quest objectives and the loot without a party search. You pick the dungeon, the number of runs and who keeps the drops, and a booster group that knows the pulls does the rest.

Forever keeps the original instances, from Ragefire Chasm and The Deadmines to Blackrock Depths and Stratholme, and adds nine new dungeons along the climb to 60, such as Hall of Thanes beneath Ironforge, the Excavation Site in the Wetlands and Blackmaw Hold in Azshara. Dungeon mobs give reduced experience in Classic Plus, so the runs pay off through dungeon quests and gear rather than kill experience. At 60 the dungeons become the main source of pre-raid BiS before the raids open on December 9.

The slow part has never been the fight. It is finding a tank and a healer at the right level, in the right zone, at the same hour, and keeping them until the last boss. A carry skips that, and everything the runs earn stays on your character.

Dungeons you can order
28
Of them new in WoW Forever
9
Full clears in one order
1-10
Off the price with ten runs
15%

WoW Forever dungeons by level

The right dungeon is the one inside your current level band: its quests still give full experience there, and its boss drops are real upgrades. Each dungeon page lists its recommended levels.

Classic dungeonsNew in WoW Forever
Levels 13-20Ragefire Chasm, Wailing Caverns, The Deadmines
Levels 21-30Shadowfang Keep, Blackfathom Deeps, The Stockade
Levels 31-40Gnomeregan, Razorfen Kraul, Scarlet Monastery, Razorfen Downs
Levels 41-50Uldaman, Zul'Farrak, Maraudon
Levels 51-60Sunken Temple, Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme

Which dungeon boost should you choose?

Pick by what you want from the runs.

  • One dungeon at your level

    Order the dungeon of your level band for its quests and loot. One run usually covers the quests, more runs add loot chances.

  • A whole level band

    Dungeon Tour runs the dungeons of a level band in one order, from Levels 13-20 up to Levels 51-60.

    Start here
  • Leveling through dungeons

    Dungeon Leveling takes your character to the level you set mostly through instances and their quests.

    Start here
  • Gear before the raids

    Pre-raid BiS collects the dungeon gear your class needs at 60 before the December 9 raids.

    Start here

Runs, loot and play methods

Every dungeon order works the same way. You set 1 to 10 runs, and the price per run drops as you add more, up to 15% off for ten. The Loot field decides who keeps the drops: Group Loot is the normal roll inside the group, while Loot Priority makes the group play for you, so every drop your class and spec can use goes to your character. Its surcharge depends on the dungeon and is shown in each calculator. No loot rule makes a particular item drop, so for one exact piece order several runs.

Piloted and Self-play cost nothing extra, and Remote control adds 25%. Express Order adds 30% for priority and about a quarter less time, Stream lets you watch a Piloted run live, and Appear Offline is free. A run of an early or mid-level dungeon usually takes 30-60 minutes with our group, and the larger level 60 instances take longer.

How a dungeon order works

  1. Open the dungeon

    Pick a dungeon card above and set the runs, loot rule, region, server type and faction.

  2. Choose who plays

    Piloted, Self-play or Remote control, plus any extras you want.

  3. Check out

    Support confirms your character, its level and its dungeon quests, and agrees a time around your playtime.

  4. The group runs it

    Experienced players clear the dungeon by hand and post progress in the order chat.

  5. Loot on your character

    Drops, gold, quest rewards and experience stay with you when the last run ends.

FAQ

How many dungeons does WoW Forever have?

Forever adds nine new dungeons, from Hall of Thanes at 13-18 to The Shaper's Terrace at 58-60, next to the original instances. We sell runs of 28 dungeons in total.

Are dungeons a good way to level in WoW Forever?

For their quests, yes. Forever gives reduced experience for dungeon mobs, so a run with the dungeon quests in your log is worth far more than repeating the same instance. Questing stays the main way to level.

How long does a dungeon boost take?

Most early and mid-level dungeons take 30-60 minutes per run with our group. The big level 60 instances take longer, and every calculator shows the estimate for your order before you pay.

Can I play my own character during the runs?

Yes. With Self-play you log in and play in our group, with no account access shared. Piloted and Remote control let the booster play for you.

Do I keep the loot?

Yes. Gear, gold, materials and quest rewards earned during the runs stay on your character. With Loot Priority every drop your class and spec can use goes to you.

Beyond single dungeons

Need more than a few runs? These services cover dungeon leveling, full level bands, gear sets and the dungeon Legacy Challenges.