
WoW Forever Ruins of Lordaeron Boost
Buy a WoW Forever Ruins of Lordaeron boost: full clears of the new dungeon above the Undercity, 1-10 runs and your loot rule, played by hand.
What you get
Full clears of the ruins
Ruins of Lordaeron cleared from the first street to the last boss, for every run you order.
Quest objectives done
The objectives inside the ruins for the dungeon quests in your log.
Blue boss drops
Every boss rolls from blue-or-better loot, a big upgrade at 15-20.
Loot your way
Group Loot or Loot Priority, chosen in the calculator before you pay.
Progress in chat
The booster posts each finished run in the order chat.
How it works
- 01
Choose runs and loot
Set 1 to 10 runs, Group Loot or Loot Priority, and your region, server type and faction.
- 02
Decide who plays
Piloted, Self-play or Remote control, with Express Order, Stream or Appear Offline on top if you like.
- 03
Pay and plan
Support checks the character and its quests and agrees a time around your own playtime.
- 04
Runs in the ruins
Our group clears the ruined capital by hand and keeps you posted after every run.
- 05
Order complete
Loot, quest progress and experience stay on your character when the last run ends.
What is Ruins of Lordaeron in WoW Forever?
Ruins of Lordaeron is a new WoW Forever dungeon for levels 15-20, set in the shattered human capital above the Undercity in Tirisfal Glades. The Forsaken want their city back, but the streets and crypts are still haunted by the Scourge, and a necromancer is gathering the dead. It is the Horde's first new instance of the Classic Plus climb, sitting on the doorstep of every Forsaken and Undead Paladin starting out.
Like the other new dungeons it pays off mostly through quests and loot. Dungeon mobs give reduced experience in Forever, while the dungeon quests and blue-or-better boss drops make a clear worth the time. Getting five players together at 15-20 is the hard part on a fresh realm, so a Ruins of Lordaeron carry brings the full group, the route and the pulls, and you keep everything the runs earn.
- Recommended levels
- 15-20
- Minutes per run with our group
- 30-60
- Full clears in one order
- 1-10
- Off the price with ten runs
- 15%
Play method: Piloted, Self-play or Remote control
Piloted
FreeA booster logs in and runs the dungeon on your character in the hours you agree, through a VPN matched to your country. No surcharge.
Self-play
FreeYou play your character yourself next to our boosters and see every pull, with no account access shared. No surcharge.
Remote control
+25%The booster controls the game on your own PC through remote desktop, and your login stays with you. Adds 25%.
Runs, loot and options
Every run is one full clear of Ruins of Lordaeron. Order 1 to 10 runs, and the price per run drops as you add more: 3.5% off for two runs, 8.5% for five and 15% for ten. Region, server type and faction are free choices.
The Loot field decides who keeps the drops. Group Loot is the normal roll inside the group, so you take what you win. Loot Priority adds 155%: the group plays for you, and every drop your class and spec can use goes to your character instead of a roll. No loot rule makes a particular item drop, so for one exact piece order several runs.
Express Order
Your runs go to the front of the schedule and the estimate drops by about a quarter. Adds 30%.
+30%Stream
A live stream of the runs on your character, offered with Piloted. Adds 15%.
+15%Appear Offline
Your friends list and guild see you as offline while the booster plays. Free.
Free
How many runs do you need?
- 01
One run
The quests and a look at every boss. Most characters only need this one clear.
- 02
Three to five runs
Gear for the whole 15-20 stretch and steady progress toward 20.
- 03
Up to ten runs
Farming one weapon or armor piece, ideally with Loot Priority so it never goes to a roll.
How long does a Ruins of Lordaeron run take?
Plan on about 30-60 minutes per clear, and the estimate in the calculator grows with each run you add. Express Order shortens it by about a quarter. Runs can start as soon as your character is able to enter, and support fits larger orders into sessions that suit you, so ten runs can be spread over a few evenings.
Requirements
Check these before you order, so the group can start right away.
- Active WoW Forever game time on the account.
- A character at or near level 15 on the region, ruleset and faction you choose. Alliance characters have to travel into Horde land, so check with support first.
- The Ruins of Lordaeron quests in its log if you want them completed on the way.
- Free bag space for the loot the runs bring in.
- For Piloted orders, account access and an agreed time. For Remote control, a PC running the remote desktop software support sends you.
Account safety
Runs are played by hand by experienced players, never by bots, scripts or third-party tools. With Self-play or Remote control nobody else logs into your account. Piloted sessions go through a VPN in your country and stay inside the hours you agree, with Appear Offline on request. Blizzard's rules do not allow account sharing, so we keep every session natural, and if we cannot finish your order, you get your money back.
Played by hand
No bots, scripts or third-party tools.
Keep your login
Self-play and Remote control share no password.
VPN in your country
Piloted orders connect from your region.
Your hours
Sessions never overlap with yours.
Money back
A refund if we cannot finish your order.
24/7 live chat
Before, during and after the order.
FAQ
What level is Ruins of Lordaeron?
Blizzard lists Ruins of Lordaeron for levels 15-20. That is where its quests and boss drops help most, and the run stays useful for a few levels after.
Where is the Ruins of Lordaeron dungeon?
In the ruins of the old capital above the Undercity, in Tirisfal Glades. Horde characters reach it on the way out of the starting zones, Alliance characters have to cross Horde territory.
Can an Alliance character buy this boost?
Ask support before you order. The dungeon is built for the Horde side, and the trip in for an Alliance character goes through enemy land, so we check your character and plan the run first.
How long does one run take?
About 30-60 minutes with our group. The calculator shows the estimate for your number of runs before you pay.
Is Loot Priority worth it here?
If you want a specific upgrade, yes. Loot Priority adds 155% on this page, and every drop your class and spec can use goes to you. For quests and experience, Group Loot is enough.
Do I keep the gold and items from the runs?
Yes. Gold, drops and quest rewards earned during the order stay on your character.
Where to go after the ruins
Wailing Caverns and Shadowfang Keep are the next stops on the Horde road, Hall of Thanes is the Alliance twin of this dungeon, and Dungeon Tour runs a full level band for you.
Dungeon Tour
From$66.05




